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System Codex

Welcome to the Sun & Scale™ System Codex. This website summarizes the body of general information about the Sun & Scale campaign world, fully updated with each new product release. You will find unique information only available here, as well as useful source material from previous printed Sun & Scale products. Included in this source material are a number of sections released as open game content under the terms of the Open Game License.

Rules Codex

This section provides a conceptual introduction to the game rules introduced in the Sun & Scale Campaign System. A detailed rules release is still forthcoming.

  • Companies
    A company is a group of NPCs that are loyal to a PC and fill a particular role in the PC's kingdom. A company generally has a leader and a group of followers, all filling the same role; e.g., a company of rangers will report things occuring in the wilderness region they have been assigned to patrol. Companies are the building blocks of your kingdom, and can often be managed much as a single "character" that can gain levels and company feats.
  • Settlers
    Settlers provide resources and income to your kingdom, and begin accruing naturally as you remove hazards from a region. Unfortunately for them, they are usually the first casualties of border skirmishes or marauding monsters. Settlers will need to have companies assigned to protect them, and if the assigned company is not successful, the PCs may need to become involed.
  • Timelines
    Sun & Scale timelines provide the events that occur in each season of each year, on a region-by-region basis, as well as detailing the effects of those events. These events may include natural disasters, weather patterns, disease outbreaks, ecological shifts, and the movement of large tribes. These timelines overlay the events of the game moderator's individual campaign and help create a rich and complex backstory.
  • Season Points
    Season Points provide a rough mechanism for accounting for the passage of time, and generally correlates with the adventures completed by the PCs. Summers have more Season Points than winters, simulating the increased adventuring allowed by the weather and more daylight.
Player Codex

This section summarizes the new races, classes, skills, feats, equipment, and so forth from the Sun & Scale Campaign System.

  • Races
    New races will be introduced, but they are not ready for release at this time.
  • Classes
    New classes will be introduced, but they are not ready for release at this time.
  • Skills »
    New skills introduced in Sun & Scale are described in detail, including the new Creature Knowledge Skill.
  • Feats
    Sun & Scale introduces no new feats at this time.
  • Equipment
    Sun & Scale introduces no new equipment at this time.
World Codex

This section details information about the regions of the Sun & Scale world:

  • Meriador - Forthcoming
  • Valdan Wilds - Forthcoming
  • Ilban - None at this time.
  • Domain of Cinder - None at this time.
  • Ondeth Plains - None at this time.
Game Moderator Codex

This section details information for the Game Moderator.

  • Treasure - Forthcoming
Creature Codex

This section describes new creatures from the world of Sun & Scale

  • Ghost Horses - Forthcoming
  • Guardian Doors - Forthcoming
  • Hookravens - Forthcoming
  • Irendi - Forthcoming
  • Na'ssith - Forthcoming
  • Tomb Defender - Forthcoming



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