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In the Works
By: Richard Thames Rowan The Valdan Wilds This month, I want to talk to you a bit about The Valdan Wilds, the first Campaign Systembook for Sun & Scale. Notice that we call this a "Systembook", not a "Setting". We do this because calling it a setting would describe only half the book. The other half of the book is campaign system rules for creating and running a Western Sun campaign (which, if you have played The Gryphon's Legacy with the suggested adventure hook, you have already begun). Also of special interest: yes, this is the book which will feature the entire kingdom management system! Okay, so what's going to be in the book? Well, here is a high-level overview of how the book is divided up - we will get you more detail on each area as we get closer to release. The Valdan Wilds Outline Introduction This is the standard introduction chapter. Book One: Player's Guide This section deals with player races, classes, skills, feats, and equipment. Each race will have two or three sub-races that you will be able to play as well. Book Two: Western Sun Campaign This section provides rules for companies, exploration, kingdom management, time management, and provides advice to the GM on running a Western Sun Campaign. Book Three: The Valdan Wilds The setting information for Valdan Wilds, including geography, history, political powers, armed forces, organizations, and of course, monsters. Book Four: Timeline This section presents one of the unique aspects of the Western Sun Campaign - an advancing timeline to create a dynamic, evolving world setting. We think that you will really like how this is handled! That is all I have for you right now, because I have to go write an article for Gaming Frontiers, Volume 3 on the Fey in Sun & Scale. Check it out! Sun & Scale and the Sun & Scale logo are trademarks of Gaslight Press.
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Copyright © 2008 Gaslight Press. All Rights Reserved.
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