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Arcana: MagicCourtean WizardryA School of Magic for Everwayby John "Seanchaí" Grose An ashen sky ... a city without end ... one thousand and one fume-addled sorcerers... Element: Air The wizards of Court practice a type of hedge magic that involves components like the blood of a virgin mixed with the ash of a forest fire, magic squares drawn on fresh parchment, silver purified under the moon on the third day of the third month, and a deer's gall worn to ward off sickness. They create philters and charms, amulets, and potions for their noble patrons while trying to keep the incessant political maneuvering of Court out of their fume-riddled, smoke-darkened laboratories. Magic of the Courtean WizardsCourtean wizards rely on formulae to create agents that in turn create magical effects. An agent can take the form of a charm or amulet, or a philter, oil, salve, or the like. Charms are permanent in nature (as long as they are worn in the proscribed manner) while philters have a limited duration. Of the two, philters are the most difficult to manufacture but also tend to be more powerful.
Complex formulae are more powerful, more rare, and decidedly more risky than their simple brethren. Potions made from complex formulae are the most powerful magic native to Court. The ingredients required for these formulae are either difficult to come by, expensive, or both. Examples include a pubic hair from a queen, a baby's first breath, a magic square written in the sky on a certain hour, dry water, sadness, or the soul of a good man. Using a formula to create a potion or charm entails a certain amount of risk. The formula works because the ingredients--be they a physical item or a certain action performed under certain circumstances--are magically reactive. If something interferes with the reaction, unexpected and undesirable results occur. These range from puffs of smoke and non-functioning amulets for simple formulae to explosions, death, and the destruction of the concept of love across the entire sphere for complex ones. Courtean wizards rarely create their own formulae. When a miscalculation can transform your arm into a snake or blow up the palace, its best to stick with something that's been done so often it becomes rote and boring. Formulae are recorded in books called indices (which every wizard guards zealously) and have fanciful names such as "Death of the Inner Sun" and "Transfixing the Upright Petitioner with Gills of the Fish." A wizard will generally have a handful of indices and will have memorized a number of simple formulae. Game MechanicsThe magic of Court is weak and ineffective when compared with that found elsewhere. A character using Courtean magic cannot have a magic score greater than five; this reflects its reliance on agents and formulae and the simple metaphysical limitations under which it functions. Also, the magic score not only represents the inner qualities necessary in Courtean magic but also years of study, access to indices, a wealthy of memorized formulae, and just general arcane know-how. (Wizards on Court tend to be unimpressed by outsiders with magic scores above those available to them. Having a score of seven is all well and good--until the local princeling perceives the wizard as a threat, then has him or her poisoned, accidentally drowned, accidentally positioned under a falling piece of architecture, or killed in his or her sleep.) A Courtean wizard will have memorized a number of simple formulae equal to twice his or her magic score. He or she will have three to five indices and most of the materials necessary to complete commonly used formulae.
Courtean Wizardry copyright © 1999 John "Seanchaí" Grose, used with permission; |
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